Master weapon specialists with exceptional HP, powerful physical AoE, and a mix of offensive and defensive skills that let them pressure enemies or tank when needed.
Class Overview
All characters start as a level 1 Novice, then branch into a Primary Class. From there, most jobs can advance into a Second Class, and some can continue further into a Transcendent Second Class.
Age of Ymir Custom Changes- There is no rebirth system. You won't transcend into High Novice at level 99; instead, you can job change directly into Transcendent Second Classes once you hit level 80.
- Expanded classes work differently here. Taekwon, Super Novice, Gunslinger, and Ninja are treated as Primary Classes, while Soul Linker and Star Gladiator count as Second Classes.

For the full Jobs Database and live skill treelines, including custom skill changes, official skill descriptions, and Shadow Skill Rune unlocks, visit play-aoy.com/?module=skilltree.
Note: Custom skill change coverage is still being rolled out. Expanded classes are still pending their custom skill change update pass, along with the remaining transcendent class lines that have not yet received live AoY-exclusive markers.
Primary Class
Second Class
Transcendent Second Class
Main Classes
These are the end-game jobs available on Age of Ymir. Some are Primary or Second Classes that don't have an Transcendent Second advancement, but don't let that fool you. They're balanced to be just as viable in late-game content.


Whitesmith
Whitesmiths push Blacksmith skills to their limit, hitting harder while refining and crafting more efficiently. Their Cart Termination delivers huge burst damage, Meltdown pressures enemy gear or monster stats, and their smithing utility keeps them central to economy-focused play.
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Assassin Cross
Masters of poison-use who move unseen and delete targets before they can react. Their huge repertoire of lethal arts makes them feared in any encounter.
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High Wizard
Unrivaled masters of elemental magic who control battlefields with massive AoE nukes. Mystical Amplification pushes their spell damage to devastating levels.
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High Priest
The backbone of any party, High Priests wield unmatched healing, protective buffs, and clutch defensive spells. Their mastery keeps allies alive through chaos, turning the tide of battles with skill and precision.
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Sniper
Hunters who refined their archery into lethal precision. Snipers excel at long-range burst and laying deadly traps.
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Paladin
Holy warriors who turn incoming damage into party-wide protection. Sacrifice lets them absorb hits meant for allies while Battle Chant buffs the entire team. They also have several powerful offensive spells.
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Creator
Alchemists who weaponize chemistry through Acid Demonstration, homunculus support, and powerful potion-based utility and potion brewing. Creators blend massive MVP damage with summoning, healing, and full chemical protection for their party.
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Stalker
Stealth specialists whose Chase Walk keeps them hidden even from detection skills. Stalkers harass backlines, copy enemy abilities, and strip gear from key PvP targets, while also excelling at fast farming with Auto Steal. They're highly versatile able to fight with bows, melee, or even build into magic casting.
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Professor
Anti-mage specialists who counter enemy casters with Dispel, Magnetic Earth, and powerful SP-drain tools. Scholars also provide wide-area support, crowd control, and reliable bolt damage, making them one of the most versatile control classes in the game.
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Champion
Martial artists who channel spiritual energy into explosive combos. Champions excelt at instant movenemtn and can unleash Asura Strike, the most devastating single-hit skill in the game.
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Clown
Versatile performers who control the flow of battle with powerful songs, crowd control, and party-wide stat boosts. Their ensembles with Gypsies unlock some of the strongest support effects in the game, making them essential in coordinated group play.
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Gypsy
Agile dancers who weave support, debuffs, and ranged pressure into a single toolkit. Their duet skills with Clowns amplify entire parties, while their solos can disrupt enemy formations or bolster allies when it matters most.
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Super Novice
Super Novices are ultra-versatile, able to use nearly every first-class skill and equip Novice-only gear, with strong armor and shields to resist elemental attacks. They enjoy true freedom in builds and can be deadly in the right hands.
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Gunslinger
Ranged damage dealers who wield pistols, rifles, shotguns, gatling guns, and grenade launchers. Each weapon unlocks different tactical options.
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Ninja
Ninjas are versatile fighters, able to specialize in magic, throwing, or melee combat. Masters of evasion with skills like Cicada Skin Shed and Mirror Image, they also wield unique spells that set them apart from other classes.
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Star Gladiator
Martial artists who mark specific targets and maps for huge damage bonuses. Their Solar, Lunar, and Stellar Heat zones shred enemies in chosen maps, letting them solo areas normally reserved for parties.
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Soul Linker
Spirit-channeling mystics who empower other classes with exclusive Soul Link buffs. Ka-type defensive magic and Es-type offensive spells make them unique
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